Three solid choices for moving this ride would be the flat spot under the Agoraphobia/Claustrophobia lift hills, the flat spot of land right by the end of Arachnaphobia, and the other spot of land hidden between said coaster and Grimble's Gallopers. Although Go-Karts still could be placed there and be successful, this would take some solid time away, which might prove catastrophic for new players in the long term. A good idea regarding this very ride (one of the very few in the game that doesn't require a queue line) would be to move it altogether, towards a 2*3 spot anywhere else, and keep that spot ready for another 3*3 Thrill Ride such as the Twist, the 3D Cinema, or the Top Spin. Both these options can be done while the game is paused. Players can also increase the ride's capacity by allowing 5 riders on it instead of 4. Even though this will lower the excitement rating, it's an easy choice to do. Shortstuff's Slide may need to be changed to single ride per admission mode, as some guests may ride again and again while complaining about being on the ride too long, making people in queue wait longer. While the four roller coasters in Diamond Heights are more than enough to satisfy the guests' needs, a fifth roller coaster might be needed in order to reach the objective, although this should only be done as a last resort. Then, and only then, should the player diversify the variety of rides in the park. Building some shops and stalls afterwards is an absolute must, as the park initially lacks them entirely. This will allow the player to build attractions such as go-karts and water slides before the end of Year 3. The second thing, then, being switching funds towards Thrill Rides and Gentle Rides. The first thing players should do is focus all Research & Development funds to shops & stallsĀ first in order to unlock Drinks Stalls. Park expansions should be aimed there, but it's very difficult to access to this place other than creating a large bridge from the Shortstuff's Slide ride, and a train stop on the Railroad. One of the biggest problems with Diamond Heights is the accessibility to the left unused part of land, after the park entrance along the Indiana (Jane) Railroad. I already know what the theme and names will be, but I'll get back to you on that.A finished 2,400 guest-filled Diamond Heights park, forged by zachl226 using the glories of OpenRCT2= But I figured, since stand ups suck ass IRL, I'd have some dueling ones to make the rides a little more interesting.
The park also includes floorless and sit-down trains, which I'll want to build at some point in the future.
Anyway, I have a little update of my dueling coaster.
I just downloaded them and had a quick look through, but their doesn't seem to be a way to change Rattlesnake's trains to any of the custom trains? Maybe I'm missing something, but it seems the only trains/cars I can change it to are the ones available in the scenario. I like that idea of using the Mack trains on Rattlesnake. I've had my eyes on those custom coaster trains for a few days now, so thanks for sharing the link. I'll definitely look into using the chain launch in the future though. I actually haven't played/figured out the "hydraulic" chain launch yet, but honestly I kind of like the rolling launches as it is right now. Click to expand.Yeah, I've just used the booster tracks on Rattlesnake.